About Me
Jan Mróz - Graphics Programmer
I have been programming as a hobby since I was 15 years old and have been a hobbyist Unity game developer for the past 9 years. During this time, I've worked on popular titles such as This War of Mine: Stories - The Last Broadcast and Knights of Honor II: Sovereign.
​​
As a professional graphics programmer, I focus on optimizing Unity games, customizing rendering pipelines, and enhancing the Unity Editor experience to meet the specific needs of each project.
​​
In my free time, I’m developing Bake AO, a Unity plugin that allows users to bake ambient occlusion textures directly within the Unity Editor. Additionally, I often prototype rendering ideas on ShaderToy or in Unity to explore new techniques and concepts.
I believe that using high-quality tools helps developers complete their projects more efficiently and achieve superior results.
​